WHAT IS THIS?
This is a simple Envoys plugin which enables you to have random treasure chests spawn in your warzone! Different tiers of envoys drop a different amount of coins!
https://www.youtube.com/watch?v=FJWu_CB14QU
Showcased here:ECONOMY PLUGIN REQUIREMENTS (!!!)
https://poggit.pmmp.io/p/bedrockeconomy OR https://poggit.pmmp.io/p/economyapi
COMES WITH PREMADE (AND EDITABLE) MODELS
NOTE: These models were a commission from before I knew how to make them myself. I would link you to the creator, but sadly they have removed their account... They were under the user 'duanworkshop' if you can find them elsewhere. If you want to see some assets I have made myself, please refer to https://github.com/Vqnic/BloodyModels!
CONFIG FILE
setting:
world:
forceload: true
spawn:
online: 0 #number of players online to spawn envoys
cooldown: 1
economy: "EconomyAPI"
worlds:
world:
- displayname: "Tier 1" #name which is shown on top of the envoy
tier: 1 #determines how big and how much hits an envoy can take
texture: "tier1" #the folder, see note below
coinlimit: [700, 1000]
itemation: "minecraft:stone" #drop effects, leave empty "" to randomize between iron->emerald
location: [100, 100, 100, 90, 90] #x y z yaw pitch
- displayname: "Some Tier 2 Envoy"
tier: 2
texture: "tier2"
coinlimit: [7000, 1000]
itemation: "minecraft:spider_eye"
location: [100, 100, 200, 90, 90]
########################################################
# NOTE ON TEXTURE: #
# 1) texture name is now the FOLDER name and inside #
# it are texture.png and geometry.json #
# example: BloodyEnvoys/texture/tier1/ #
# - texture.png #
# - geometry.json #
# 2) geometry identifier should be the same as texture #
# example: geometry.tier1 #
# #
#########################################################
# Plugin Messages :D #
# Placeholders: #
# {coin} - coin received (for popup only) #
# {cooldown} - the cooldown #
# {time} - time before spawn #
# {world} - the world folder #
# {online} - needed player #
#########################################################
message:
prefix: "§l§6ENVOYS §8>§r§7>"
chat:
spawned: "§gEnvoys have spawned at {world}"
next_spawn: "§gEnvoys will spawn in §7{time}§g minute(s)!"
not_enough_players: "§cEnvoys need {online} players to spawn! Next schedule: {cooldown} minute(s)"
popup:
claimed: "§g+ §7${coins}§g!"