BetterMobs is a plugin Remixed, by MadoxMC, the original plugin is maked by tgwaste.

Overview

BetterMobsOverworld

BetterMobs ⚠️ Need contributor or help to add:

βšͺ️ End:

  • Add Boss Bar (EnderDragon) πŸ‘ˆ
  • LookAtTarget (EnderDragon) πŸ‘ˆ
  • Die with animation (EnderDragon) πŸ‘ˆ
  • Bow/Arrow Damages (EnderDragon) πŸ‘ˆ
  • Experience drop on die (EnderDragon) πŸ‘ˆ
  • Attack & Good comportment (EnderDragon) πŸ‘ˆ

βšͺ️ OverWorld:

  • Add Spawn of Iron/SnowGolem (with block) πŸ‘ˆ
  • Breeding Animals πŸ‘ˆ
  • Tamed Animals πŸ‘ˆ
  • Baby Animals πŸ‘ˆ
  • Baby Zombie πŸ‘ˆ
  • Explosion Creeper: (i have the pm3 code but idk how to update it on pm4) πŸ‘ˆ

βšͺ️ Global (Nether-End-Overworld)

  • Fix Jump: Because actually all mobs can ClimbWall. πŸ‘ˆ
  • Set just Spider must ClimbWall. πŸ‘ˆ
  • Fix mobs gravity πŸ‘ˆ
  • All mobs Movement water (can float) πŸ‘ˆ
  • Equipments Mobs
  • Crossbow Piglin πŸ‘ˆ
  • Gold Sword Zombie Pigman πŸ‘ˆ
  • Stone Sword Wither Skeleton πŸ‘ˆ
  • Armor, shovel, sword πŸ‘ˆ Zombie skeleton etc…
  • Bow Skeleton
  • Increase Distance Attack: Skeleton, Ghast, Blaze, Piglin:
  • Skeleton Arrow (Bow) πŸ‘ˆ
  • Blaze: small_fire_ball πŸ‘ˆ
  • Ghast: large_fireball πŸ‘ˆ
  • Piglin: arrow (Crossbow) πŸ‘ˆ
  • Phantom attack & good comportment πŸ‘ˆ

More…

BetterMobs is a plugin Remixed, by MadoxMC, the original plugin is maked by tgwaste. MadoxMC Just Edited This plugin to Make 3 Compatible Plugins to add Mobs on your Overworld Worlds, NetherWorlds & EndWorlds, MadoxMC Idea. easy to use, you must go on config and choose the world you wont mobs do not spawn, exemple, on your BetterMobsNether data, you must choose your end & overworld worlds, so end mobs can just spawn on end, they can’t spawn in any other world, do this for BetterMobsOverworld and BetterMobsNether

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Comments
  • Whitelist Or blacklist spawn worlds

    Whitelist Or blacklist spawn worlds

    How about adding different types of choices where mobs will spawn? as in plugin_list on PM4. Whitelist - list of worlds, only the ones that WILL spawn mobs. Blacklist - only worlds that WILL NOT spawn mobs.

    opened by nebotLol 7
  • CREEPER EXPLOSION PM4 CODE

    CREEPER EXPLOSION PM4 CODE

    I found this code in the plugin "pureentities" (https://github.com/IvanCraft623/PureEntities/blob/master/src/leinne/pureentities/entity/hostile/Creeper.php). I hope author does not kick me =) I I haven't checked this code, but i hope it's eorking, or you can fixed it...

    explosionRadius = $nbt->getByte("ExplosionRadius", 3); $this->fuse = $nbt->getShort("Fuse", self::DEFAULT_FUSE); $this->exploding = $nbt->getByte("ignited", 0) !== 0; $this->powered = $nbt->getByte("powered", 0) !== 0; $this->setSpeed(self::DEFAULT_SPEED); } public function getName() : string{ return 'Creeper'; } public function getInteractDistance() : float{ return 3; } public function isPowered() : bool{ return $this->powered; } public function setPowered(bool $value) : void{ $this->powered = $value; $this->explosionRadius = $value ? 6 : 3; $this->networkPropertiesDirty = true; } public function isAttackable() : bool{ return $this->explosionRadius > 0; } public function getExplosionRadius() : int{ return $this->explosionRadius; } public function setExplosionRadius(int $radius) : void{ $this->explosionRadius = $radius; } public function getFuse() : int{ return $this->fuse; } public function setFuse(int $fuse) : void{ $this->fuse = $fuse; $this->networkPropertiesDirty = true; } public function setExploding(bool $value = true) : void{ $this->exploding = $value; $this->networkPropertiesDirty = true; } public function interact(Player $player, Item $item) : bool{ if($item instanceof FlintSteel && !$this->exploding){ $this->setExploding(); $item->applyDamage(1); $player->broadcastAnimation(new ArmSwingAnimation($player)); $this->getWorld()->addSound($this->location, new FlintSteelSound()); return true; } return false; } public function explode() : void{ $ev = new ExplosionPrimeEvent($this, $this->explosionRadius); $ev->call(); if(!$ev->isCancelled()){ $explosion = new Explosion($this->getPosition(), $ev->getForce(), $this); if($ev->isBlockBreaking()){ $explosion->explodeA(); } $explosion->explodeB(); } } public function interactTarget(?Entity $target, ?Position $next, int $tickDiff = 1) : bool{ if(!$this->canInteractTarget() && !$this->exploding){ if($this->fuse < self::DEFAULT_FUSE){ $this->setFuse($this->fuse + 1); }elseif($this->getSpeed() < self::DEFAULT_FUSE){ $this->setSpeed(self::DEFAULT_SPEED); } $this->setExploding(false); return false; } $this->setSpeed(0.35); if(!$this->exploding){ $this->getWorld()->addSound($this->location, new FuseSound($this->location)); } $this->setExploding(); $this->setFuse($this->fuse - 1); if($this->fuse < 0){ $this->flagForDespawn(); $this->explode(); } return false; } protected function syncNetworkData(EntityMetadataCollection $properties) : void{ parent::syncNetworkData($properties); $properties->setInt(EntityMetadataProperties::FUSE_LENGTH, $this->fuse); $properties->setGenericFlag(EntityMetadataFlags::IGNITED, $this->exploding); $properties->setGenericFlag(EntityMetadataFlags::POWERED, $this->powered); } public function saveNBT() : CompoundTag{ $nbt = parent::saveNBT(); $nbt->setByte("ExplosionRadius", $this->explosionRadius); $nbt->setShort("Fuse", $this->fuse); $nbt->setByte("ignited", $this->exploding ? 1 : 0); $nbt->setByte("powered", $this->powered ? 1 : 0); return $nbt; } public function getDrops() : array{ return [ VanillaItems::GUNPOWDER()->setCount(mt_rand(0, 2)) ]; } public function getXpDropAmount() : int{ return 5; } }
    opened by nebotLol 0
  • strange spawn

    strange spawn

    If you use random teleportation or just teleport somewhere at a high altitude, mobs will start to spawn at your altitude and just "hang" in the air. if you hit them, they will fly in the direction of impact. I propose to spawn mobs not immediately after the generation of the chunk πŸ€” # Screenshot_20220607-210437

    bug 
    opened by nebotLol 0
Owner
MadoxMC
πŸ’‘| Owner: πŸ”° | __Minelux PE Factions__ | πŸ”° ip: minelux.mcpe.eu port: 19132
MadoxMC
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